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When %second returns to 0, PNGanimate go to 0 ? https://bbs.xwidget.com/viewtopic.php?f=8&t=2948 |
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Author: | bebert135 [ April 14th, 2013, 2:40 pm ] | ||
Post subject: | When %second returns to 0, PNGanimate go to 0 ? | ||
Hi ! As i say in the title, i'd like to make my PNGanimate returns to 0 while %second=0. Isn't it possible to write in the bindingcoredata, for datetimecore : " %second.png " like we could write for the sound with " %ismute.png " ? (my images are jpg, so i tried %second.jpg, maybe it's not possible with jpg ^^) So as the PNGanimate is the good one according to the %second ? Can someone write a code for me to force the PNGanimate to go to 0 while %second is at 0, or on another suggestion, could it, just at widget startup, possible to sync on the %second ? i upload what i want to move to show you an example of what i want to do ^^.
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Author: | qiancang [ April 27th, 2013, 3:29 am ] |
Post subject: | Re: When %second returns to 0, PNGanimate go to 0 ? |
hi, bebert135, the second ranges from 0 to 59. please rename the 60.jpg as 0.jpg. because you put images in the folder "images", the format must be images\%second.jpg. You should add the folder name ahead. |
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