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When %second returns to 0, PNGanimate go to 0 ?
https://bbs.xwidget.com/viewtopic.php?f=8&t=2948
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Author:  bebert135 [ April 14th, 2013, 2:40 pm ]
Post subject:  When %second returns to 0, PNGanimate go to 0 ?

Hi !

As i say in the title, i'd like to make my PNGanimate returns to 0 while %second=0.

Isn't it possible to write in the bindingcoredata, for datetimecore : " %second.png " like we could write for the sound with " %ismute.png " ? (my images are jpg, so i tried %second.jpg, maybe it's not possible with jpg ^^) So as the PNGanimate is the good one according to the %second ?

Can someone write a code for me to force the PNGanimate to go to 0 while %second is at 0, or on another suggestion, could it, just at widget startup, possible to sync on the %second ?

i upload what i want to move to show you an example of what i want to do ^^.

Attachments:
sablier.XWidgetPkg [3.63 MiB]
Downloaded 222 times

Author:  qiancang [ April 27th, 2013, 3:29 am ]
Post subject:  Re: When %second returns to 0, PNGanimate go to 0 ?

hi, bebert135, the second ranges from 0 to 59.
please rename the 60.jpg as 0.jpg.
because you put images in the folder "images", the format must be images\%second.jpg. You should add the folder name ahead.

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