class.Create(parent);
So I did
text1 = Text.Create(widget);
Then defined all the attributes a default text object has in the xul file.
It seems to work, I can print all the attributes, but it doesn't want to show up in the skin, so there may be something special you have to do, if it's even possible.
I'd really like to see this work too, would be very useful.Statistics: Posted by Sooner266 — October 9th, 2012, 8:59 am
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