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PostPosted: 2017年 Jun 15日 04:16 
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Xwidget rotator does not observe a defined animation using .RotateAngle but only when the rotator is bound to a core.

I want to rotate an image. I have created a rotator and assigned it an image. This will simulate a rotating wheel.

I want to rotate it with an animation effect, a sinusoidal ease out. This has been set for the switch animation.

Checking the main.xul I can see the following has been defined for the object.
animation.dynamicEffect="5" animation.duration="1" alwaysForward="false" enabledAnimateChange="true"

Please note: I can rotate the rotator object using RotateAngle successfully. This is not the issue.

The bug I am experiencing is when trying to make it rotate a set amount (eg. 1080 degrees) using the sinusoidal ease out animation effect. Using RotateAngle does not initiate the switch animation. It seems that a core needs to be bound and a tag assigned in order for the animation to occur. I will not bind the rotator to a core as I have no need for any of the functions the cores provide and do not wish to interface with any core component as I do not wish the rotator to rotate in a seemingly random manner. This is simply a rotating wheel that needs an animation on ease out.

Other engines provide this basic functionality, Xwidget provides it too but only through core binding.

If an animation is assigned to a rotator object then the animation should occur whenever the item is rotated. The ability to assign an animation is there in the IDE. A user will expect it to work when the object is rotated but it does not.

This is definitely a bug. DEFINITELY.


Last edited by yereverluvinuncleber on 2017年 Jun 19日 02:08, edited 6 times in total.

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PostPosted: 2017年 Jun 15日 12:44 
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I have some examples with rotating images without using the core.
I don't know if it's what you're asking for...
http://jimking.deviantart.com/art/Clean ... -468941859

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PostPosted: 2017年 Jun 15日 15:45 
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Jim, you understand that I know how to rotate something... that is really quite easy.

So, I need assistance with rotating with an animation as set in the IDE - as per the subject title? Forgive me, but please do read the contents of a request before replying as it only serves to confuse if you don't.

Let me remind you: Image rotation using sinusoidal ease out switch animation.

I want to rotate an image using an animation and without binding to an unwanted core.

Any real help will be appreciated.


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PostPosted: 2017年 Jun 19日 01:54 
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So, this is in fact a bug.

Changing the title to BUG - changed the description to match.

Jim, please move this thread to the bugs section.


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PostPosted: 2017年 Jun 19日 05:10 
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Done..

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PostPosted: 2017年 Jun 19日 07:07 
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Thanks Jim.

I am attempting to raise as many bugs as I can find so that Tony's list of work to do is complete. There are bugs I simply won't be able to find but I'm doing my best.


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