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|Author:||yereverluvinuncleber [ 2017年 Mar 11日 04:42 ]|
This is an unsatisfactory approach that means the scripting in Xwidget will never receive the attention it really requires leaving the scripting as the poor relation with regard to developing actual programs. Without the ability to extend widgets ourselves through scripting, more cores need to be written to allow access to new and fresh data sources but these are closed-source and written in C++ and without the main developer being available 100% of the time the existing cores will degrade over time (generally stop working in relation to their changing data sources) and new cores have been proven to be very slow to arrive.
http://duktape.org/ Duktape is such an embedded environment usable from C++. It would truly transform Xwidget from a toy to a serious tool.
|Author:||digigamer [ 2017年 Apr 13日 02:23 ]|
XWidget depends on Windows Script Host (which unfortunately supports ES 3) There is no way to replace it. What you can use is write ES5/6/7 code and use a transpiler like babel and compile it to ES3 compatible code.
|Author:||yereverluvinuncleber [ 2017年 Apr 20日 03:25 ]|
I hear what you are saying with regard to ActiveX Digigamer. It is complex.
I am just thinking of cross-platform compatibility and code re-use.
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