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XWidgetSoft Forum :: View topic - BUG: Play two sounds simultaneously
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BUG: Play two sounds simultaneously
https://bbs.xwidget.com/viewtopic.php?f=3&t=6131
Page 1 of 1

Author:  yereverluvinuncleber [ January 23rd, 2016, 7:03 pm ]
Post subject:  BUG: Play two sounds simultaneously

Playing a sound and then following it with a second sound causes sound 2 not to appear.

if (preferencessoundprefvalue.text != "disabled" ) {PlaySound(counter);};
if (preferencessoundprefvalue.text != "disabled" ) {PlaySound(ting);};

The 'ting' is never played.

Using PlaySound or PlaySound2 commands makes no difference.

This is a limitation of Xwidgets (in comparison to other tools/engines) and ought to be fixed.

Author:  Jimking [ January 25th, 2016, 8:48 am ]
Post subject:  Re: BUG: Xwidget cannot play two sounds simultaneously

I made widgets with sounds. I don't know what other tools/engines do but yes, XWidget can reproduce one sound each time.
So it's not a "bug", but the way that XWidget works..

Title edited and topic moved to the Feature Suggestions section

Author:  Jimking [ January 25th, 2016, 8:51 am ]
Post subject:  Re: Play two sounds simultaneously

Similar topic
viewtopic.php?f=7&t=3345

Author:  yereverluvinuncleber [ January 28th, 2016, 1:39 am ]
Post subject:  Re: Play two sounds simultaneously

No. it is a bug (thankyou for the link).

Regardless of engine, if you play one sound then follow it with another, either one sound should follow the other if they are played in a serial fashion or they should be asynchronous and be able to run in parallel.

Both sounds should play.

What happens is that the first sound plays and the second is not heard. This is CLEARLY a bug as the command is executed but nothing happens. This is unintended functionality and a result of how the playSound command is implemented.

So, please let us not waste time to discuss bugs. I am not looking for workarounds or discussions on the technicalities of the bug itself. This is merely a BUG report for Tony so that he can determine what functionality he wishes to include/fix in Xwidgets 2.0 (in the absence of a real bug reporting system the forum will have to suffice).

Author:  Jimking [ January 28th, 2016, 2:19 am ]
Post subject:  Re: BUG: Play two sounds simultaneously


Author:  yereverluvinuncleber [ January 28th, 2016, 12:43 pm ]
Post subject:  Re: BUG: Play two sounds simultaneously

It isn't for you to decide, it is for Tony.

The forum is being used to supply bugs for Tony to determine what he wants to do, not you, nor me.

When a bug is typically submitted, the developer determines the state of the bug, the severity and assigns it as being accepted or not. That is for Tony to determine. We have no other location to submit a bug so please just leave this one alone. We do NOT need to discuss it as we won't be fixing it, I certainly do not as it is clear to me what it is. I have raised the bug and Tony can take it or not. He is unlikely to fix it in version 1 but he may choose to fix it in version 2.

Author:  Jimking [ January 28th, 2016, 2:26 pm ]
Post subject:  Re: BUG: Play two sounds simultaneously

You didn't understand my point of view... No need to be offensive!
Anyway I don't want to discuss it more. Let's wait for v2.0. Tony reports a lot of changes so maybe the new designer will support this.

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