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XWidgetSoft Forum • View topic - What about XWidget2.0 action command format change to this?

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XWidget & XLaunchpad , Desktop customization
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PostPosted: March 29th, 2014, 9:25 pm 
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PostPosted: March 30th, 2014, 4:32 am 
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Have various functions that required a script it will be great!! But we need to be careful to not change a lot of things, the structure of the Designer and leave the tags and cores function as in XW 1.x. Sometimes changing a lot the things, is more confusing and more hard for the users to learn again for the scratch..
Personally I prefer the selection of "ready to use" tags as now..
Maybe the veterans of the script code will love it, but the normal user will hate it..

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PostPosted: March 30th, 2014, 4:52 am 
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PostPosted: March 30th, 2014, 5:20 am 
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This is great. However, I would like to propose another change to the designer. The code editor is buggy. But there is a high quality open-source component available already, with a permissible license for use in commercial software.
http://www.scintilla.org/

Also, support for editing the XUL manually and multiple script files will be a welcome move for script enthusiasts.

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PostPosted: March 30th, 2014, 5:49 am 
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PostPosted: March 30th, 2014, 8:06 am 
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Delphi can call c++ dlls. It would be a hard way though...!

However, the good things is there is a couple of bindings already available:
DScintilla (very popular): https://code.google.com/p/dscintilla/
http://www.pnotepad.org/scintilla/

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PostPosted: September 12th, 2014, 12:13 pm 
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You can add the features below?

- Include Perfmon Meters in XWidget Designer (Example file Samurize perf.jpg)
- Include GPU usage meter in AIDA64core

Thanks


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PostPosted: October 14th, 2014, 8:32 am 
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I had already suggested Context as a replacement code editor, it is available to use now, it is a fully fledged code editor, it was written in Delphi and the author is looking for someone to take it on.

-oOo-

I for one am not afraid of a bit of code. I am hoping that the scripting ability will survive in its entirety in version 2.0 for those of use who want to be able to create more complex functions. At the moment the scripting functionality is falling behind the widget, you cannot for instance, create new image or menu objects from code whereas you can do so via the GUI. All GUI operations should be achievable in code too.


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PostPosted: October 14th, 2014, 6:02 pm 
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PostPosted: October 15th, 2014, 1:44 am 
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Tony, Superb to hear of the editor improvements, it is essential that the IDE be fluid and easy to use, not frustrating. I am most impressed by what you are attempting and how much you are achieving. I really look forward to ver 2.0 and if I can help with testing the new version I would be happy to give it my time.


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PostPosted: October 15th, 2014, 1:57 am 
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PostPosted: October 23rd, 2014, 7:48 am 
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Tony, a few of my Feature Requests - I hope they make it into Xwidget 2.0 IDE.

Feature Request - Alt +f+s - being able to save via the keyboard


Feature Request - grab lines - all lines to thin and difficult to grab


Feature Request - double click on a layer/object opens code


Please have a look at each.


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PostPosted: January 26th, 2017, 3:17 am 
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Hello GPU Core maybe for the 2.0 ?? :)

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PostPosted: January 26th, 2017, 10:20 am 
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What would the GPU core do? Provide stats re: GPU usage, no. of shaders &c?


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